Dublin Public Realm Strategy

Re: Dublin Public Realm Strategy

Postby StephenC » Sun Jun 17, 2012 10:00 pm

Some playful coloured lighting adds interest. These look great to me and would really suit somewhere like South King Street in the city centre.

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Re: Dublin Public Realm Strategy

Postby StephenC » Sun Jun 17, 2012 10:03 pm

The planting is very smart too. Lots of buxus hedging.

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These generous tree pits line Marine Road and Crofton Road around County Hall.

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Re: Dublin Public Realm Strategy

Postby StephenC » Wed Jul 18, 2012 8:16 pm

So a month on from Graham's post re Palace Street, how have things progressed.

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A large part of the paving has been completed. As Graham noted the quality of stone is excellent, a warm buttery tone that exudes style. The scheme however appear to have deviated significantly from the original plans. Not least the limestone zigzag that was intended to replicate the course of the River Poddle. The limestone has been replaced by cobble setts..which make much more sense. The pattern looks silly to me though. Overly fussy. Its also broken into bands. Its all very bizzare. I have heard it referred to 'The Lightening Strike'.

The view towards the Castle gate...now more or less complete

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Uplighters have been set into pavement here to light the gate. One hope OPW will remove some of the add ons here...the silly sign and that redundant notice board. A pair of wall mounted lanterns, similar to those on the opposite side of the gate would also look well.

No resolution yet of the poor paving to the front of Chez Max...perhaps to be resolved at a later stage.
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Palace Street

Postby StephenC » Wed Jul 18, 2012 8:52 pm

The centre section...with cobbled zigzag

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Towards the mouth of the street a new kerbline has been created along Dame Street and this section is now under construction.

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Palace Street

Postby StephenC » Wed Jul 18, 2012 8:53 pm

Hmm, all a bit of a mess up this end.

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Re: Dublin Public Realm Strategy

Postby StephenC » Wed Jul 18, 2012 11:57 pm

The original plans also proposed trees on the street. Not much sign of these though.

Plus that awful lighting column is still there.
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Re: Dublin Public Realm Strategy

Postby missarchi » Fri Jul 27, 2012 9:05 am

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Palace Street

Postby StephenC » Sat Aug 11, 2012 1:54 pm

Work is almost complete. The final fixtures (bollards, poles etc) are just going in.

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The final product varies wildly from the original concept. The zig zag pattern is a bit meaningless to me.

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The paving is very good quality but much of the detailed work lets it down.
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Palace Street

Postby StephenC » Sat Aug 11, 2012 1:57 pm

This section looks a little hurried

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And finally, surely savour the outdoor terrace before the inevitable application for screens and umbrellas, etc

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Re: Dublin Public Realm Strategy

Postby StephenC » Sat Aug 11, 2012 8:31 pm

The original proposal for the street by the City Council Heritage Office

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Re: Dublin Public Realm Strategy

Postby Paul Clerkin » Wed Aug 29, 2012 1:52 pm

I don't know if this is a good thing but "The work done on the project was recorded so that it will be the basis for a manual on working with historic paving in Dublin City."

http://www.dublincityarchitects.ie/?p=496#more-496
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Re: Dublin Public Realm Strategy

Postby StephenC » Wed Aug 29, 2012 8:07 pm

Three big white flagpoles plonked on the kerb edge to 'finish off' the street. You would despair...
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Re: Dublin Public Realm Strategy

Postby davidarthurs » Mon Sep 03, 2012 1:10 pm

Rather than bring the cobbles and sense of the older space into Dame street to draw people in they just seem to have created more of a boxed wall of separation IMO. Pretty much how they ruined the square beside City Hall as well, which is now just a dead space for bikes and 'healers'.
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Re: Dublin Public Realm Strategy

Postby StephenC » Mon Sep 03, 2012 10:13 pm

The newly installed flag poles

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and a post box. It might have been an idea here to install a Victoria post box..perhaps even the city's oldest post box, if one is so desperately needed here.

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Re: Dublin Public Realm Strategy

Postby StephenC » Mon Sep 03, 2012 10:16 pm

The final paving is very well laid, although perhaps overkills has been employed in the case of the setts. The art of cobbling has died it seems

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Re: Dublin Public Realm Strategy

Postby StephenC » Mon Sep 03, 2012 10:28 pm

A bit of work here by OPW would be welcome

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The gates were painted last year but I would suggest cleaning the stonework and repairing and repainting the gates. Removing the metal panels in the gateway, that black piece of board (whatever that's about) and the crappy signage. The recent pavement works included a couple of sunken uplighters, although I havent seen them lit as yet. I think perhaps some imagination with the lighting of this entrance would be welcome.

I still hate the quayside lamp that was included in the scheme. Smaller cast iron lamps would look much classier.
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Re: Dublin Public Realm Strategy

Postby Morlan » Tue Sep 04, 2012 11:08 am

2 regulatory signs, 3 flagpoles and a post box dumped right in the middle of it all.

What is it with the need for clutter in this city? I despair.
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Re: Dublin Public Realm Strategy

Postby StephenC » Tue Sep 04, 2012 11:22 am

Surely its intuitive that you can't drive up onto this new space? I know that both the residents of the Sick & Indigent house and Chez Maz made comments on the plans about vehicular access to their home/business, but surely everyone else now gets the message?
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Re: Dublin Public Realm Strategy

Postby StephenC » Wed Sep 05, 2012 10:33 pm

The Public Realm Strategy - Your City Your Space has now been adopted by Dublin City Council.

http://www.dublincity.ie/Planning/Docum ... mFinal.pdf
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Re: Dublin Public Realm Strategy

Postby Morlan » Thu Sep 06, 2012 1:11 am

It will just gather dust and be forgotten about like the all the other failed Local Area Plans, Action Area Plans, Development Plans and This-Time-We-Mean-It Plans in the city.

Implementation, if any, will be painfully slow and disjointed, and of course will not be maintained.
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Re: Dublin Public Realm Strategy

Postby StephenC » Wed Sep 19, 2012 9:25 pm

The various projects contained within the Public Realm Strategy that we can apparently expect to see undertaken over the next 2 years:

Grafton Street Quarter Public Realm Plan (South East Area)
This is the regeneration project proposed for the Grafton Street Quarter. The status of the area
requires a high standard of design and integration with the historic fabric of the city. The design work when complete will guide the section of the Design Manual relevant to the Civic Spine and character areas of the city (part of Action 3).

Trinity to IMMA East-West Route (South Central Area, Traffic)
This project ties together a number of projects at various stages so as to maximise value to the city and improve this key route. Projects already under way include Castle [shouldn't this read Palace?] Street public realm works, Thomas Street QBC, Fáilte Ireland public realm funding. There are potential partnerships with the Digital Hub and NCAD.

http://www.dubline.ie

Liffey Corridor Project (Planning)
A research project to apply innovative urban design and landscape design to the Liffey Quays. It is
intended that the outputs of this project will inform a proposed Local Area Plan.

Mountjoy Square Park and Environs Regeneration (Parks and Central Area Office)
Development of a plan to guide the long-term regeneration of Mountjoy Square Park that is sensitive to its Georgian background.

North East Inner City Quadrant (Central Area Office)
This project pilots design and management approaches to improve quality of everyday life and
to identify design opportunities that may reduce crime and anti-social behaviour in an inner urban
residential area. The area of Parnell Street between O’Connell Street and Gardiner Street should be the focus of a sustained examination and assessment - in conjunction with local businesses - with a view to producing a set of proposals to enhance and improve the public realm at this location.

Grangegorman – Connections with the City (Engineering)
A project to define the strategic connections necessary to integrate the Grangegorman
redevelopment into the surrounding districts and the city centre. It includes key public realm connections at Broadstone, Smithfield and Prussia Street as well as within the site.

Aungier Street Historic Street Regeneration Pilot (City Architects and the South East Area Office)
A pilot multi-disciplinary project to develop a conservation led approach to the regeneration of
Aungier Street, a C17th historic core street, thus improving the quality of experience for residents, visitors and businesses.

Public realm information management project (Roads, IS Section, Planning)
A Project to review and develop work processes and information systems to provide efficiency and effectiveness in utility opening and reinstatement works in the public realm. Develop a web consultation tool to better engage with the public.

Dereliction Project (Planning, City Architects)
This pilot project will focus on the route of the Luas red line, from O’Connell St to Collins Barracks which has high levels of dereliction, vacancy, buildings in need of maintenance and development sites. The Project will work in collaboration with stakeholders, owners, Area Management and all Departments of Dublin City Council setting standards of maintenance, lighting, cleanliness and appearance with a view to improving the overall public realm.

Design Manual for working with Historic Public Realm (Roads, Heritage Office)
The first step is the production of the Design Manual (Action 4), which will specify materials and
workmanship when carrying out works-in areas with historic street surfaces. This will build on the research in the 2009 Historic Street Surfaces study and develop it into a working manual.

Merrion Square Tearooms (Parks Dept)
Provision of Café/Tearooms, interpretive space and public toilets within the Park.

Street Charter Pilot Initiative (Planning Dept and South Central Area Office)
This pilot initiative will apply to Thomas Street Dublin 8. The key objective will be to collaborate with all interest groups in defining the role, vision for an area or street, gain a consensus on issues, and work pro-actively together to improve all aspects of the urban environment.

http://issuu.com/dctrust/docs/thomas_st ... udy_master
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Re: Dublin Public Realm Strategy

Postby Bago » Wed Oct 24, 2012 12:19 am

Zig zag cobbles seem to come from the same school of design as the london 2012 olympics logo, mindless and ugly.
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Re: Dublin Public Realm Strategy

Postby StephenC » Wed Feb 20, 2013 9:01 pm

I have been getting slightly hot and bothered under the collar today about....

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Being installed today on Andrew Street. The matter was raised with Dublin City Council who have told me that they are investigating the reasons for the works. I also threw in Dublin City BID, Failte Ireland and Pivot Dublin for good measure. Failte Ireland were today hosting a conference discussing how to unlock further potential of tourism to Dublin.
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Re: Dublin Public Realm Strategy

Postby Punchbowl » Thu Feb 21, 2013 12:34 am

Dublin is fast becoming a horror/comedy show

I'm sure DCC will come back to you with talk of how they've been concerned with pedestrian safety on Andrew St and these measures are to prevent cars from driving along the footpath.

Next up traffic lights at edge of the duck pond on Stephens Green and cast iron bollards up and down the length of the Spire
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Re: Dublin Public Realm Strategy

Postby mcdanish » Fri Feb 22, 2013 2:43 pm

This is dreadful, such an eyesore and also makes the footpath narrower as the bollards are an obstruction to pedestrians especially with buggies. People are more likely to step on the road now that these bollards are in place.
With this, the latest intervention on Clarendon street and the drastic so called traffic calming measure at Dublin Castle one has to wonder seriously about the credibility of Dublin City Council to deliver quality streetscapes worthy of the elegant streets of Georgian Dublin.Its seems like DCC is one of the major contributors to the destruction and vandalism of Dublin along with the litterers and graffiti.Seriously heads should roll for some of the work that has been carried out in the city in recent years.Depressing.
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