dogsbody
8th May 2002, 05:15 PM
hi there, hopefully some of you will be able to help with this request. my brothers in final year, under pressure coming into exams etc so he has asked me to do some research for an essay he has to submit - ie i'll do the dogsbody work while he concentrates on his project...if some of you could direct me to internet or other information resources i'd be very grateful. i s'pose he would as well but he won't have time to express it!
essay title is "what effect might the growing importance of cyberspace have on
architecture?"
to me it seems straight forward enough - thanks for your input!
fjh
9th May 2002, 02:13 PM
this is a link to a dutch architecture research program investigating virtual enviornments, architecture, computers, cyberspace etc,
http://www.bk.tudelft.nl/hyperbody/
there is a book out called architects in cyber space(kinda old now), also check out hypersurface architecture (newer) vol1 and vol2.
look at architects like nox(especially the fresh water pavillion project), oosterhuis.nl, un studio, greg lynn and erick van eggerats project for the eth in zurich.
www.oosterhuis.nl (http://www.oosterhuis.nl) www.eea.nl (http://www.eea.nl) www.glform.com (http://www.glform.com) www.degrezero.com (http://www.degrezero.com)
check out the artists called knowbotic research and stelarc.
theres also a book called archilab thats worth a look.
that essay title could be a thesis by itself....
MK
10th May 2002, 10:59 AM
None, the virtual world has no gravity, etc.
fjh
10th May 2002, 03:11 PM
if architecture can be seen to be dealing with issues of how a person interacts with an envoirnment, then exploration of alternate, non physical envoirnments, is an architecturally valid investigation.
virtual envoirnments can have gravity, tactile quality, intensity, everything that the real world has and more in some cases.
the degree of "realness" depends only on the sophistication of the user interface and the computer generated envoirnment itself.
some of the architects i mentioned in my previous post are investigating the relationship between virtual and real spaces and how the two can coexist to create an totally immersive interactive envoirnment.
mk you are an ignorant moron.
.
.
[This message has been edited by fjh (edited 10 May 2002).]
MG
10th May 2002, 03:17 PM
no need for the personal insults fjh
Rita Ochoa
10th May 2002, 04:56 PM
MK...the virtual world CAN HAVE gravity, etc...
but the fact you say it doens´t mean you are an ignorant as others think http://www.archforums.com/NonCGI/smile.gif
virtual = simulation
reality = real life
"virtual reality" = contradition ?
[This message has been edited by Rita Ochoa (edited 10 May 2002).]
trace
10th May 2002, 05:31 PM
http://archrecord.construction.com/DIGITAL/DA_ARTIC/Da05_02.asp
kefu
10th May 2002, 05:31 PM
None of this is helping poor old dogsbody
fjh
10th May 2002, 05:40 PM
i was just looking through the book architects in cyberspace and there is an essay called the architectural relevance of cyberspace (by john h. frazer)
you should be able to find the book in the bolton street or richview library....
ArchiBlink
2nd July 2002, 03:36 PM
Hi....hope this isn't too late, but I've just written an essay on a similar topic and found the following invaluable:
http://www.a-matter.de/digital-real/eng/iedefault.htm - all about "buildable digital architecture" - check out the essays and links!
Also: Steele, James. architecture and computers: action and reaction in the digital design revolution. London: Laurence King Publishing, 2001 - well researched and written book about the various ways in which architects use computers.
Full bibliography can be supplied following sufficient bribery ;)
garethace
21st May 2003, 06:27 PM
The journal provides a forum for innovative papers exploring issues related to and arising from placing the planning system online.
http://www.casa.ucl.ac.uk/planning/articles.htm
phil
22nd May 2003, 09:19 AM
Might be a little more planning orientated but try a book by Ed Soja called Postmetropolis. it came out about a year ago